Because
honeyswtrose asked...Puzzle Pirates
Jun. 22nd, 2005 03:51 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
http://www.puzzlepirates.com
You get a demo of some amount of time to see if you like it. If you like the arcade type puzzles where you swap pieces to get three or more alike in a row, you'll like the bilge puzzle.
The sail puzzle is like tetris only the pieces are in two connected balls of three different colors in various combinations that you have to fit into patterns to make them disappear.
Carpentry to fix the holes in the ship are a bit like a jigsaw only you dont have predesigned places for the pieces. You have to fill the holes as best you can and try not to overlap too much. You get three pieces to choose from at a time.
To load the guns, you have to direct the four gun loading items around by clicking arrows in their paths. You have to load the cannons with powder, wadding and cannonballs in that order. The fourth thing flying around is a bucket of cleaner to clean them after they are fired or misfilled. There are random crates that appear when you load the puzzle to add difficulty.
Then there's the navigation puzzle that reminds me of Tempest from the early 1980's.
How can I forget the battles! The captain of the ship has to try to maneuver around rocks and whirlpools while trying to shoot the other ship and avoid getting shot! Most of the time one ship manages to get close enough to the other to grapple and the two crews fight!
The crew battle is the same as the individual swordfighting puzzle only it's the entire crew of one ship against the entire crew of the other. The puzzle is a twin block dropping puzzle that occasionally has swords of the different colors drop down. The strategy on your puzzle is to group like colors together in ways that will allow a lot of them to disappear at once if you get a sword drop of that color. Combinations that happen are worth more points. You're attached to an opponent all the time. When you manage to destroy a chunk of your blocks, that many blocks (or multiples if you had a combination) will drop on them. The point of the puzzle is to strategically drop blocks on them to knock them out before they do the same to you. You can select your opponent. The team strategy is to have three on one if at all possible. Four or more ganging up on one is considered cheating and the game moderates that automatically. It will cheat back at you.
The shops don't all have puzzles yet. They're still trying to invent more. The first shop puzzle was the distillery. That one gave me fits at first. You have to swap pieces around to get clear lines of rum components. The difficulty is that some colors will only swap one direction and the others will only swap in the opposite. Spice pieces don't move at all. And the bad pieces that ruin a batch of rum only move one direction, too. I'm finally up to "skilled" on that one. I think "expert" may never happen.
The apothocary shops have a cool pipeline puzzle. They make the dyes, paints and whisk potions. I love that one.
The ship building shops have a swap piece puzzle of yet another type. You have to swap the blocks into the right combinations to match ones in your tray, then drop the piece in tray on top of the loose blocks. Some types will only move one direction in exchange with another type and will only move the opposite if they're against a third. I'm terrible at that one. It's the newest shop puzzle and since it came out I've been struggling to do my school work and keep my shop alive. Frustrating puzzles fall to the bottom of my list.
Other shops are iron mongers, tailors and weavers. You can spend your poe on cool clothes, new swords, ships and I hear soon there will be mugs to drink your rum out of at the inn. Everything (except the ships) wears out and has to be replaced periodically. You can paint your ship if you want. There are six different ships to buy ranging from small sloops to war frigates. I've got four. Two sloops, one cutter (medium) and a war brig I use for storage. I had an active crew for a while so I had the extra ships for my new officers to sail while they saved up for their own. Ships run on rum and cannonballs. Well, you don't have to have cannonballs. Just rum. My senior officer rarely uses cannonballs. I use them to soften up opponents so I win battles more often.
In the Inns on the colonized islands, they've got several social games you can play. The drinking game (like Alchemy) and brawl games have been around for a while. They've added Hearts, Spades and a really fun strategy game called Treasure Drop.
There are tournaments all the time with sword fighting and drinking. I think people charge too much of an entry fee for most of them. I go for the free ones. LOL Sometimes pirates will "get married" and have events all day.
Islands can be blockaded by strong enough crews so they can collect the tax poe from all the goods sold there.
Spooky Skeletons show up on islands, casting them into darkness. Everyone calls them "skellies." People call all their "hearties" (friends) to participate in multiple attempts to win a giant brawl against them. Sometimes it takes a couple of days to beat them. In the meantime, they're collecting things from every loser in every battle. When you beat them, you get a lot of stuff!
The best part? Ye gets to talk like a pirate, Yarrr!
Guess I'd better get some sleep. I didn't mean to get carried away like this. I've still got one last Cisco module to get through and about four hundred flash cards to memorize Yikes!
You get a demo of some amount of time to see if you like it. If you like the arcade type puzzles where you swap pieces to get three or more alike in a row, you'll like the bilge puzzle.
The sail puzzle is like tetris only the pieces are in two connected balls of three different colors in various combinations that you have to fit into patterns to make them disappear.
Carpentry to fix the holes in the ship are a bit like a jigsaw only you dont have predesigned places for the pieces. You have to fill the holes as best you can and try not to overlap too much. You get three pieces to choose from at a time.
To load the guns, you have to direct the four gun loading items around by clicking arrows in their paths. You have to load the cannons with powder, wadding and cannonballs in that order. The fourth thing flying around is a bucket of cleaner to clean them after they are fired or misfilled. There are random crates that appear when you load the puzzle to add difficulty.
Then there's the navigation puzzle that reminds me of Tempest from the early 1980's.
How can I forget the battles! The captain of the ship has to try to maneuver around rocks and whirlpools while trying to shoot the other ship and avoid getting shot! Most of the time one ship manages to get close enough to the other to grapple and the two crews fight!
The crew battle is the same as the individual swordfighting puzzle only it's the entire crew of one ship against the entire crew of the other. The puzzle is a twin block dropping puzzle that occasionally has swords of the different colors drop down. The strategy on your puzzle is to group like colors together in ways that will allow a lot of them to disappear at once if you get a sword drop of that color. Combinations that happen are worth more points. You're attached to an opponent all the time. When you manage to destroy a chunk of your blocks, that many blocks (or multiples if you had a combination) will drop on them. The point of the puzzle is to strategically drop blocks on them to knock them out before they do the same to you. You can select your opponent. The team strategy is to have three on one if at all possible. Four or more ganging up on one is considered cheating and the game moderates that automatically. It will cheat back at you.
The shops don't all have puzzles yet. They're still trying to invent more. The first shop puzzle was the distillery. That one gave me fits at first. You have to swap pieces around to get clear lines of rum components. The difficulty is that some colors will only swap one direction and the others will only swap in the opposite. Spice pieces don't move at all. And the bad pieces that ruin a batch of rum only move one direction, too. I'm finally up to "skilled" on that one. I think "expert" may never happen.
The apothocary shops have a cool pipeline puzzle. They make the dyes, paints and whisk potions. I love that one.
The ship building shops have a swap piece puzzle of yet another type. You have to swap the blocks into the right combinations to match ones in your tray, then drop the piece in tray on top of the loose blocks. Some types will only move one direction in exchange with another type and will only move the opposite if they're against a third. I'm terrible at that one. It's the newest shop puzzle and since it came out I've been struggling to do my school work and keep my shop alive. Frustrating puzzles fall to the bottom of my list.
Other shops are iron mongers, tailors and weavers. You can spend your poe on cool clothes, new swords, ships and I hear soon there will be mugs to drink your rum out of at the inn. Everything (except the ships) wears out and has to be replaced periodically. You can paint your ship if you want. There are six different ships to buy ranging from small sloops to war frigates. I've got four. Two sloops, one cutter (medium) and a war brig I use for storage. I had an active crew for a while so I had the extra ships for my new officers to sail while they saved up for their own. Ships run on rum and cannonballs. Well, you don't have to have cannonballs. Just rum. My senior officer rarely uses cannonballs. I use them to soften up opponents so I win battles more often.
In the Inns on the colonized islands, they've got several social games you can play. The drinking game (like Alchemy) and brawl games have been around for a while. They've added Hearts, Spades and a really fun strategy game called Treasure Drop.
There are tournaments all the time with sword fighting and drinking. I think people charge too much of an entry fee for most of them. I go for the free ones. LOL Sometimes pirates will "get married" and have events all day.
Islands can be blockaded by strong enough crews so they can collect the tax poe from all the goods sold there.
Spooky Skeletons show up on islands, casting them into darkness. Everyone calls them "skellies." People call all their "hearties" (friends) to participate in multiple attempts to win a giant brawl against them. Sometimes it takes a couple of days to beat them. In the meantime, they're collecting things from every loser in every battle. When you beat them, you get a lot of stuff!
The best part? Ye gets to talk like a pirate, Yarrr!
Guess I'd better get some sleep. I didn't mean to get carried away like this. I've still got one last Cisco module to get through and about four hundred flash cards to memorize Yikes!
no subject
Date: 2005-06-22 11:15 am (UTC)I am sorry I didn't mean to mess you up on your studying.
no subject
Date: 2005-06-22 05:12 pm (UTC)